Exactly
what the best strategy for the start is, has always been controversial, and has
been the subject of much experimentation over the years, none of it remotely
conclusive. It seems fairly clear that at least the first two or three strokes
need to be long and extremely hard. I currently believe that the fastest way to
leave the blocks is to follow this with a rating build of ten or so strokes,
topped off with a hard-finishing power phase. During this phase everyone is
still fresh and able to support the rate. One idea is that the stroke length
should be shortened (at the finish) somewhat to assist the rate, with the back
movement amounting to a short, sharp jab, whilst the twist and arm movements
remain nearly as normal. This is because despite the back being stronger than
the arms, it is not able to move and change direction as fast. As you move into
the power phase and the boat reaches its maximum speed, the finish starts to
lengthen out. Another idea is that the stroke length should be treated as an invariant,
and that the rate should come up as the boat's speed increases and the spoons
spend less time in the water, i.e. the recovery speed stays constant (and
fast), whilst the drive speed increases, bring up the rate.
The
power phase is then followed by a drop in the rate as the back comes in and
lays down the power. This step-down is referred to as the Stride (another
rowing term). We often call this the "Reach" for legacy reasons, but
it is a misnomer of sorts, as one should have been reaching properly forward
from the start anyway. When shortening up is used to gain rate, it occurs from
a truncation of the finish, not the catch.
The
pace settled into after the stride is the cruising rate that will dominate most
of the rest of the race. It is important to hit this rate quickly and smoothly
so as to settle straight away into a powerful rhythm. The first stroke of the
stride is traditionally the hardest stroke of the race - an almighty shove to
launch the rhythm for the rest of the race.
In
any event, starts should be practiced and decided upon beforehand, so that
everyone knows exactly what to do. During the start pattern (everything up to
the stride) it is vital that other boats are entirely ignored, and that your
focus is completely on what you are doing.
Final
point: The start is a sprint. Getting ahead is psychologically very important
for flustering another crew, and forcing them into making errors. Hold back nothing
in the start. After the stride you'll start to stretch out and breathe, and
settle into a rhythm. It is very tough, both mentally and physically, to haul
in a crew that has taken you off the start. Shut them out; get ahead and lay
down the rhythm. If you're lucky, they'll scramble, and the race is yours.
Series
A
Series is usually in the form of a "power ten" (rowing again; ten being
fairly arbitrary - but easy to count). The rating is increased slightly, and
everyone pulls as hard as possible for ten strokes. The main idea is to gain
several metres on another crew. It also helps to refocus the crew, as it is
easy - particularly in long races - to "zone out" and inadvertently
slack off the power, or lose one's timing.
In
training we sometimes try Series with creative names like "technical
Series" or "rhythm drive". The former is a call to refocus on
perfect technique and thereby gain a extra 5% or so power. The latter is a call
to check your timing, to make sure that your body is swinging exactly with
everyone else's, to check that you are really using your back to get maximum
power, and to make sure that you are twisting properly. Essentially it's a call
to use your body to rebuild a faltering rhythm.
The
final Series is the "Kick" (another legacy term). This is the big
burn for home with twenty or thirty strokes to go. Every last bit of energy is
committed to the race. It is important not to go completely berserk, flailing
about and losing your timing. Look up when the kick is called, and get an idea
of where the finish line is so that you don't mispace yourself and either blow
completely ten strokes before the end, or cruise over the line with energy to
spare.
All
these Series will be called (usually by the stroke, drummer, coach or sweep -
don't get excited and call your own) as "Series name", three, two,
one..." or something similar. Everyone commits to the Series on the stroke
following "one". It is very important not to subvert the whole
manoeuvre by relaxing on the "three, two , one" and killing the boat
speed in anticipation of the Series. If anything, start squeezing up the power
during these strokes and think about your technique.
Race Psychology
One
of the most difficult things to teach or learn about racing in a
power/endurance sport is how to really push yourself. It takes lots of time and
experience to discover exactly where your physical limits lie, and then
consistently force yourself to race as close to that level as possible, whilst
slowly pushing the envelope of you limits in the longer-term. Use training
sessions as an opportunity to try racing outside your capacity. Make an effort
to occasionally "blow" completely or cramp up before the finish. Try
to feel nauseous at the end. By see-sawing about your limit in this way, you
learn to race extremely close to it. Don't just rely on race adrenaline and
other crews to push you; learn to race in a vacuum. Learn how to give 100% five
months before an event, in the driving raint, when it doesn't count, only six
of you have pitched for the session and no-one is watching. Winning big events
is only ever the product of hard-work. Big races are won and lost months before
the event.
Over
time, if you want to become seriously competitive, you have to learn to develop
a "hardcore", "psycho" racing mentality. The key phrase is
Controlled Aggression. Go crazy, but stay in time and retain your technique.
The better you get, the more pain you must expect - since you'll learn how to
hurt yourself more comprehensively. Develop an "I love pain; I want more
pain" ethos. Try to be suffering more than anyone else in the last ten
strokes. Imagine yourself having won by inches and being carried off in a
stretcher.
Remember:
overdoing it and hurting your muscles (responsibly - and over time) causes
slight tears in the muscle fibres, which then heal larger and stronger. You
need to actually damage yourself a bit to get stronger.
Crew Selections and Positions
Crew
selection in our club is the coach's job, subject to the ratification of the
captain. Crews are always chosen and people placed in particular seats for a
reason. If anyone has a problem with a decision, then they must approach the
coach rather than complaining about it to others and undermining the coach and
captain's positions. Ultimately they are responsible for getting the best
performances out a club, and will never be able to please everyone all of the
time. Remember that the sport is called Dragon Boat Racing. Winning is
important. It is a reward for long and painful training. In an amateur sport it
is the greatest reward. It also attracts sponsors and new people to the club.
Perhaps most importantly, doing the best we can is a mark of respect for our
opposition.
"You've got the dream, but not the drive,"
Clearly
what the quote means was that it is all very well to want to get selected for
the crew, win races, etc. - but such dreams will all come to nought if you are
not prepared to commit yourself to continual improvement through dedication and
training.
We will
always try to win races. That means that we will always race our fastest crew
in a final. If you are not in a crew, it should be an incentive to you to train
harder, gain more experience, and work on your technique. You cannot expect to
race an event ahead of people who move a boat faster than you. Such is the
nature of competitive sport, and in my experience it can be a massive
motivating factor for an individual to improve. Competing amongst ourselves is
the first step in becoming more competitive as a crew. Most team sports are far
more brutal than Dragon Boat Racing when it comes to selection, and are usually
the better for it. Remember: anybody can get stronger and better - it just
depends on how much you want it.
Even
if you don't get to race in a final, you will probably still have the
opportunity to race in heats and thereby gain experience. It is important that
we are able to do this as it allows us to rest key people for finals. If you
feel that the selectors have erred in leaving you out, prove it to them by
paddling better in training and by pulling faster time trials. I find it
difficult to support the idea of basing selection primarily upon frequency of
attendance at practice. Whilst this approach may improve attendance, it has the
serious drawback of encouraging slacking-off in training - as people begin to
feel that they have safeguarded their spot in the boat from sudden arrivals,
and thus don't need to prove themselves physically. If you are always wondering
when some super-fit athlete might pitch up and usurp your seat, you will be
encouraged to train a whole lot harder to shut them out.
As
a general guide, heavier people will tend to be placed toward the back of the
boat, so as to keep the nose up and reduce drag and bow-wake. This is necessary,
so slim down if you want to be considered for paddling up front. Unnecessary
weight only slows the boat down, so if you want to become really competitive in
the long term, get lean and improve your power/weight ratio.
Very
inflexible people, or those who for whatever reason fail to twist or stretch
sufficiently forward, become a big impediment to the paddlers behind them.
There are only a few places where such people can be placed: at the very back,
or in front of a gap. We sometimes race a full boat, with no gaps - so you may
well get excluded if you fall into this category, as no amount of strength can
make up for impeding everyone behind you.
The
bulkheads (seats with solid ribs underneath) are very uncomfortable to paddle
behind with long legs, so shorter people tend to be placed here. If we race
with eighteen or sixteen, the gaps will be behind the bulkheads. New people
will tend to be placed near the back, or in front of gaps, and only raced in
heats and minor events until they become fit and technically proficient.
Everyone starts this way. Soldier through it, and aim to become a
"utility" paddler, who can paddle either side and any seat without
complaint A squad full of utility paddlers makes a coach's job a whole lot
easier.
Those
able to paddle with equal proficiency on both sides will naturally be favoured
for three reasons: they will become less fatigued over the course of a day's
racing; they make it easier to balance the weight distribution in the boat; and
it is easier to pair them with appropriate partners.
Notwithstanding
all of this, in the end, the prime determinants of success are strength and
fitness. You can have all the technique and experience in the world, but still
get hammered by a scratch crew of canoeists or rowers who've never been in a
dragonboat, but train seven times a week on the water and in the gym.